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Showing posts with label cell phone. Show all posts
Showing posts with label cell phone. Show all posts

Sunday, April 14, 2013

How to lose friends and influence righteous indignation

I've been a ham going on 20 years.  Back when I got my license, there was no "internet" as we know it today. We did not surf the web, e-mail, blog, or Google. And cell phones? If you were a celebrity or a doctor, you got the privilege of owning one, which might have been a 20 pound battery with a handset strapped to the top of it. & frget txt msging LOL :)

Remember these things?
We also didn't get our ham radio licenses in just a few days. I waited nearly 10 weeks to get my license in the mail. Once I got it I finally knew what my callsign was (at the time KE4HSM) and got on the air, and got the ball rolling.

My, how times have changed. I mean, now we can do all those aforementioned things and then some and even do it in the palm of your hand. Heck, with electronic licensing, we don't have to wait around until the postman delivers our mail in order to get our callsign, we just check the FCC database and once it's in there, we're on the air! Am I Right?

So last Saturday night I made my annual pilgrimage to Titanic in Pigeon Forge, TN to assist in operating the ham radio special event to commemorate the anniversary of the sinking of the ship. I've operated there the last 2 years, brought my kids along and let them operate, and they both tagged along this year. It was late but they wanted to operate for a while then crash in the car while I stayed for a bit longer, that's how it's been done in the past. It's never been a problem.

My, how times have changed.

So we arrive and there's only one operator there and he's working the 80m station. We make small talk for a a couple of minutes and Amber grabs a headset from another radio and I turn it on and tune to 20m where I start to hear some chatter. Just as I start to fine tune the signal, Amber tugs at me and asks "where's your license?". 

I didn't understand the gist of her question until the operator said "You need your ham radio license to operate here".

I said I didn't have it on me (I checked my wallet to be sure) and he said I was not allowed to transmit without my license in hand. 

Now understand, I don't know this guy from Adam. In fact, I didn't catch his call because either I didn't hear it or he didn't tell me, even after I introduced my kids and myself, and I think it was the latter. He was using the special event club call (W4S) when he was on the air. So I don't know his realm of knowledge with all things ham radio, but he berates me for not having a license in my possession when I know for a fact one is no longer needed to be in possession in order to transmit on ham radio, one just has to have an active callsign. And here is this guy trying to school me on what an FCC ham radio license looks like. I advised him I didn't need one to operate a station thanks to electronic licensing, but he was having none of it.

I could have gotten belligerent with him but 1) I had the kids with me, and 2) I've learned to keep my mouth shut when it comes to speaking before thinking, especially when said thoughts are about what to do, where to do it, how to do it, and with whom to do it. I didn't say another word, other than telling the girls "let's go," and heading for the car.

Needless to say after 2+ hours and 80 miles of my life I won't get back, I'm pissed off. Royally. What good would it have been to argue my case, justifiably so, if it only creates a negative air and hostile tension between what's-his-face and myself? The kids are disappointed, I'm irate, and we are ready to have the day over with and done at this point.

When I get home I get on Facebook and let the guy in charge have it. His response was basically that due to events last year, there was a change in the rules and "it was in the notice". The specific rule in the notice says:
Non Members Must Present A Valid FCC License to operate the event stations !
Okay, fine. I honestly didn't read all of it. I didn't think I needed to because 1) I've done this event every year they've had it and nothing's changed except the location around the museum, and 2) it was buried at the tail end of the "notice" on the Facebook page, where few would catch it unless they were attentive. So screw me, right?

But basically this is a statement covering a lot of people. "Non-members" also includes the general public, as in non-hams. So what we have is a PUBLIC service club operating a PUBLIC event at a PUBLIC location not allowing the PUBLIC a chance to operate the equipment in order to make the PUBLIC demonstration hands-on. So what's the point of even having the damned thing if you prevent people from participating, maybe even getting some interested in ham radio and creating new licensees? Is this club going to instill this "rule" for Field Day, the biggest publicity event of the year?

But so be it, if this is how they want to operate, that's their prerogative. It's mine not to participate in the future with the event or this club, since obviously they feel "non-members" run such a serious risk to others. And this proves another example as to why I don't do clubs anymore.

Sometimes common sense fails miserably when trying to have a good time on the radio.

My, how times have changed, indeed. Now if you'll excuse me, I apparently need to make a photocopy of my license in the event some overbearing individuals need to see proof I know what the hell I'm doing.

Tuesday, May 17, 2011

How's this for a prime viewing spot of a shuttle launch?

With only two opportunities left to catch a space shuttle launch, getting the perfect spot to view the launch is probably not easy to do. It really isn't easy for ANY launch, but as the shuttle program sunsets, people want to catch one last glimpse of a shuttle launch while they can.

How about this shot:


Taken from an altitude of 64,000 (about twice the height of a passenger jet), this student-launched high-altitude balloon flight caught Endeavour streaking towards space on its final trek to the International Space Station.

As if that wasn't cool enough, speaking of passenger jets, one was en route to Florida and passed by the Cape at the same time Endeavour took off, and a passenger captured this amazing shot:


And there's a video as well...

Atlantis wraps up the space shuttle era in early July, so make plans now if you can!

Sunday, December 19, 2010

TRON: Legacy - A Real Review From A Real Fan


I'm an absolute geek when it comes to many things in Science Fiction. Although I can't tell you the parts list of a flux capacitor (other than it requires 1.21 jiggawatts, whatever the hell that is) or tell you the inner workings of a hyper-warp drive, I enjoy a good sci-fi flick if it stretches the imagination and makes you wonder if something is possible and plausible.

Then there's TRON.


Yeah, that's kinda how I looked when I saw the special effects for the first time.

I'm not the kind of geek that owns all the action figures of TRON, probably because I don't think there are any from the first movie (EDIT: There are!) or have posters of the movie or its stars on my walls (again, they didn't have any). But I have been a big fan of the movie from its groundbreaking special effects to its "shallow but campy" dialogue. Say what you will, I still use "it's got more bugs than a bait store" when the need arises.

TRON wasn't the kind of movie that got a lot of attention although it deserved way more credit than it got. Especially with the Oscars. In fact, it was disqualified from the "best visual effects" category because the Academy felt that the use of computers constituted "cheating". Really?

Not only that, but when it was released in 1982, a couple of other Sci-Fi flicks took a lot of TRON's thunder; Blade Runner and E.T. Both movies were groundbreaking in their own rights respectively. But special effects, to me at least, belonged solely to TRON for the use of computers and the imagination it created for an up-and-coming generation of geeks like me.

My geekdom comes mainly from the fact that:
  1. I've seen the movie 80+ times, and
  2. I played the arcade game so much, I'm pretty sure I shoved more quarters into the game than the GDP of seventeen 3rd world countries.
Considering some of the crap that has come out passing for movie reviews in recent years, I think I'm more than qualified than the others to properly review the sequel, TRON Legacy.

I've been waiting for this movie since the original trailer showed up online via YouTube when someone taped the then-called "TR2N" trailer at San Diego ComicCon a couple of years or so ago. So much so, I did a few firsts just for this movie, like buying tickets online about 6 weeks in advance, and watching it in IMAX 3D. I also purchased the soundtrack by Daft Punk, my first digital download of a music album. The only thing I didn't do was dress up like TRON Guy.

I will start off with 2 things, one, you won't find any real spoilers here (at least nothing too killer), and two, if you are a computer fan by any stretch, or a sci-fi fan in even the most trivial of degrees, you MUST GO SEE THIS MOVIE! Even if you've never seen the first TRON, there's enough of a back-story to fill you in on what's going on without having ever seen it.

The movie starts out in 1989, where we see Kevin Flynn (Jeff Bridges) telling his son Sam (Owen Best) a "bedtime story" about the Grid. The Grid is the digital world we eventually see later in the movie. He talks about how he makes for the "perfect world" scenario in the penultimate of virtual reality and talks about a "Miracle". As Sam asks about the "Miracle", Kevin tells him it will have to wait until next time. That next time never came, as Kevin Flynn went missing. Fast forward to the present day, and we see that Sam (now played by Garrett Hedlund) grows up to be a rebellious college dropout who has nifty computer skills, but doesn't care to be a part of the Encom empire like his father before him. He does, however, pay Encom a "visit" every so often to remind them of his father's legacy. And by "visit" I mean "break in and wreak some sort of havoc".

Bruce Boxleitner, who reprises his role of Dr. Alan Bradley, is now on the Board of Directors for Encom, and he pays Sam a visit after Sam stops by Encom Tower to pay them another one of his "visits" and tells Sam he received a message on his pager (yes, a pager). The page came from Flynn's Arcade, long since boarded up and all but abandoned, frozen in time 20 years. Sam goes to the arcade to explore the origins of the message sent to Alan's pager.

While in the arcade, we're treated to a heavy dose of retro, from the original TRON arcade game (which aided the original movie in a limited re-release towards recouping it's production costs that year doe to the games popularity) to Journey blasting over the sound system cranked to 11. The sounds of the games in that arcade will bring you back to the 80's all over again (those old enough to have been there) when a visit to the arcade was the alternative to doing homework or nothing being on TV, and the only video game systems were the original Nintendo and SEGA Genesis.

As Sam explores the arcade, he finds a hidden chamber behind the TRON video game, and it takes him to a room below the arcade that contains a tabletop touchscreen computer and laser, covered in dust, but powered on. Sam works to find out what his dad was doing the last time he used the computer and is prompted to activate the laser. He does, and the adventure begins, as Sam is taken into the Grid, a virtual world created by his father. Sam is forced into the games, where he meets up with CLU (played by a virtual Jeff Bridges) who momentarily tricks Sam into believing he's really Sam's father. Once he gets the information out of Sam, he confesses to Sam who he really is, and forces Sam to the light cycle game.

Sam is rescued by Quorra (played by Olivia Wilde) and she helps reunite Sam with his father. They then embark on a journey to get to the portal that will take Sam and Kevin back to the real world, dodging the nefarious CLU and his henchmen. In the beginning, CLU was partnered with Flynn and the original security program TRON, however, after a glitch in the Grid produced the so-called "Miracle", CLU, strict to his programming, turned on both Flynn and TRON and sought to return the system to it's "perfect state" by purging all of the imperfections. Flynn was not able to return to the real world and was trapped in the Grid, autonomous of the outside world and never connected to the internet, since the internet (as we know it) didn't come along until after Flynn's disappearance.

The special effects are just as groundbreaking as the original was nearly 30 years ago. One of the first things we are treated to in the Grid is the familiar "Recognizer", now upgraded and purely bad-ass. The light cycles, too, have been modified from their 2-D locomotion in the original to souped-up hot rods that streamline the rider atop it rather than enclose the rider inside of it (actually a limitation of the computer graphics in 1982 that prevented showing a rider on the light cycles, resulting in a geometric design that encased the rider). Although we are treated to a vintage light cycle, version 2.0 actually.

Several objects of affection in the original make their upgraded appearances in the movie, such as the Solar Sailer and the Transport Carrier, but no tanks are seen, which kinda sucked. What's also improved is the time it takes to get sucked into the Grid. Instead of 80 seconds for Flynn in the original, Sam was there in less than a second. We also don't see any grid bugs, which were prominent in the video game, but only warranted a cameo in the original movie. For the ones like me who were looking, you'll find many references to the first film in the movie. Some subtle, others not so much, but one thing I noticed absent was reference to the MCP.

Now for some of the bad things. First, as mentioned before, no tanks. Come ON...how could you not have them? Oh well, we'll give a pass, since the storyline more or less did not have much use for them. Still it would have been nice to see what one looked like in upgraded form. The story seems to slow down after Sam reunited with his father. The pace was fast and in a near-constant accelerated state up until then. Afterward, we see a significant slowdown but not necessarily anything stagnant.

If I have one real gripe, it was the mouth movements of the younger Kevin Flynn/CLU. It looks so artificial, almost like going to Disney World and seeing one of their animatronic robots, like in the Hall of Presidents. Yes, it's all CGI, but if you watched Forrest Gump, the mouth effects of the Presidents in Forrest Gump was more realistic. They should have incorporated some hand-drawn animation to perfect CLU's mouth to be more natural. But then again, he is a computer program, so maybe that was the whole point?

The plot overall was very good, although at times painfully predictable. Yet, it really made sense of why we haven't seen any action from the franchise for 28 years. In reality, the computer graphics needed to get to this point in the technology in order to produce an epic of this scale.

Garrett Hedlund did a nice job in the role of Kevin's son. Although I kind of felt young Sam (Owen) was a bit better in his brief appearance. I think there wasn't a lot of emotion from Hedlund when it needed to be there, but definitely much better than if Shia Labeouf were in the role. He'd talk Flynn's head off and after 30 seconds he'd shove him out the door...

Costuming for TRON Legacy was revolutionary, incorporating flexible lights and fabric together using techniques never-before tried. You can thank the folks at Quantum Creation FX for the design.

It was good to have TRON's director Steven Lisberger retained as Producer. TRON's Producer Donald Kushner also was retained for this film. In my opinion, if you're going to have a great sequel, you need to keep as many people as possible from the original film in order to keep the ideas and the stories consistent.

The history of TRON has been kind of a love-hate with the Disney gang. I'm not sure why but Disney never gave TRON the kind of push it gave to other movies it oversaw. It seems Herbie and the Apple Dumpling Gang got more love from Disney than TRON. Despite the groundbreaking effects, which Disney seems to enjoy pulling on folks (see Toy Story), there wasn't much hype to the original TRON that I recall back then. Then Disney shelved all of the already-scant publicity and advertising for the first movie soon after its disappointing release. In fact, my first exposure to TRON was an article in TIME magazine reviewing the movie (positively, I might add). Disney considers the movie to be the red-headed step-child of it's movie fleet in many respects. Contrast that to the marketing blitz we've been consumed with for TRON Legacy these last 12 months plus, and it's hard to believe that the first TRON is not really being marketed to those who might want to see what started it all.

My wife liked the first TRON better, but then again, I do too. How many sequels can recapture those initial feelings of euphoria you get when you see mind-blowing effects and incredible action for the very first time all over again?

The first thing I did when I got home was plug in TRON and watch it. Even on my HDTV there's a lot of letterbox space at the top and bottom. And even today there's a lot of things that still show up for the first time despite the fact I've seen it multiple times. There's a lot of people who still like the originals over their sequels, no matter how spectacular the remake or the sequel is. I offer Star Wars and the Matrix as examples.

For anyone who remembers the original movie, it will captivate you and put a lot of the original movie into a greater perspective. For those who have never seen the original, or who weren't as captivated by the movie as I was (like my mom and wife, who went to the movie with me and my brother) but did like the original, TRON Legacy will be worth the money and might make some sense of the TRON concept.

I was completely blown away by this movie. Then again, I am a fanboy. It's the perfect sequel for those who enjoyed the first movie.

So, if you've stayed with me to the bitter end, what's the bottom line? Quite simply, if you are a fan of any kind of computer, science fiction, fantasy flick, or of special FX in general, then this movie is a must-see. And it's best to see in 3D IMAX to take maximum advantage of the movie. I've already made plans to save my pennies and catch it again. The last movie I saw more than once? The Hunt for Red October (suck it, Trebek!!!).

And to the folks that get paid to tell you this stuff: TRON Legacy is not entirely about dialog, plot, or whatever other excuse you can pull to not like the movie. We're talking about a movie involving the computer world and the computer-generated special effects are what runs the movie. That is what people with even a passing interest in technology really want to see.

Go see this great movie. End of line.

Monday, September 13, 2010

Steve Bozak challenges citation and wins!

Earlier this year I mentioned a ham in New York (Steve Bozak, WB2IQU/HL9VX) who was cited for "talking on a cellular phone while driving" by a cop who apparently can't tell the difference between a ham radio and a cell phone.

Steve challenged the ruling and has won his argument.

The ruling is as follows:
The Vehicle and Traffic Law defines a "Mobile Telephone" as a "device used by subscribers and other users of wireless telephone service to access such service" (VTL §1225-c [1][a]). A "Wireless Telephone Service" is defined as "two-way real time voice tele-communications service that is interconnected to a public switched telephone network and is provided by a commercial mobile radio service, as such term is defined by 47 C.F.R. §20.3 (VTL §1225-c [1][b])(emphasis added). A review of 47 C.F.R.§20.3 reveals that Citizens Band Radio Service is defined under private mobile radio service not commercial mobile radio service. Therefore, the Court finds that the use of an amateur radio device does not fit the definition of a mobile telephone as defined under the Vehicle and Traffic Law and grants the defendant's motion to dismiss.
I sent the link to Steve via Facebook and it was news to him. He hadn't received word until I posted it!

Glad I was able to give him some great news...even if the law lumps ham radio and CB together...

Wednesday, June 2, 2010

New York ham cited for talking while driving

From YNN:

Sunday morning, Steve Bozak (WB2IQU/HL9VX) took a drive to Troy. On the way, he talked to his buddies using his ham radio. But he didn't expect to talk to a police officer next.

Bozak said, "He assured me that I was not to be talking on that cell phone. I said this isn't a cell phone. It's an amateur radio. He said it's all the same."

Bozak was issued [a] ticket for talking on a mobile device while driving.

So it appears that law enforcement is targeting ham operators (and possibly CBers) who hold a handheld radio to their ear in order to hear what's being said.

I suppose the lesson here is to use a mobile with a very loud speaker, or whip it over to the curb every time you want to key the mic.

Don't get me wrong, I am not a fan of talking while driving (I can't recall how many times I've nearly been hit by someone distracted on their phone) but I have never had any problems while using a mobile or HT in my vehicle.

Bozak faces a $100 fine and plans to not only contest the ticket but seek an amendment to the state law to exempt ham operators from the statute.

Stay tuned, and drive safe.

Sunday, October 4, 2009

Autopatch...who uses THAT anymore?

Back when I got my license in 1993, cell phones were nowhere near the "state of the art" they are these days. In fact, 7.6 million had them in 1991. Now, 203 million of us in the U.S. alone have them.

They were large, bulky, and heavy (look at the monstrosity to the right), they lasted for all of a few hours on a charge (without talk time), and if you did use them, you were either charged a ridiculous amount of money per minute, or you had limited talk times per month. And don't even get me started on roaming charges...

Because only doctors and celebrities could afford these miracles of modern technology, the "poor man's cell phone" was the autopatch, or a phone patch hooked up to a repeater. Back in 1993, we had 3 repeaters in Knoxville with autopatch capability, and all were open for use. I was fascinated to listen on a scanner to hams using the patch to call home, find out what they needed to pick up from the grocery store or the fast-food joint, or just to see if little Johnny got home from school okay. Every so often a 911 call would roll in and usually it was a car wreck where people were banged up but okay.

There were those who used it daily for the same thing over and over. One in particular would call his mom and ask her what she needed, and every time he called, she said the same thing: "Pick me up some 'see-grets'," or "cigarettes" as we would say.

Some hams would never have a QSO with anyone other than the autopatch. I can recall many hams who would make their patch call then leave, never to be heard from again until the next time an autopatch was needed.

My first autopatch call was to my mom, if I remember correct. She wasn't too thrilled. She didn't like the "one-way" aspect of it where I couldn't hear her unless I un-keyed the mic. Still, it was great to have the ability of calling home while on the from work to see if I needed to stop and get something along the way, or call my then-girlfriend (now the wife) to check on things.

Knoxville must be the exception to the rule, because just about any other city I've been to, from Des Moines to Destin, not one phone patch outside of Knoxville was "open". They were off the air, toned with an unpublished tone, or a code was needed to be entered that the repeater owner needed to provide (and who were they to do such a thing?). I can recall one repeater trustee in Florida who said flat out he wouldn't give out the patch code to "foreigners" like myself. That ended the otherwise pleasant QSO immediately and swearing off of "his" machine.

One repeater here in Knoxville had its user base centered around the autopatch, and it was not unusual to see 50-60 patch calls made per day. Along with funny IDs, weather info, and an occasional TWIAR or Newsline airing, it was a happening repeater.

Then came the modern era of telecommunications. Phones got smaller, smarter, and most importantly, cheaper. My first cell phone was circa 1996. I got a whopping 60 minutes per month to use, at $49.99/month. My first cell phone was the popular Nokia phones with that "Snake" cell phone game that was so addictive. Text messaging? Wasn't that what beepers were for?

Over the years, as cell phones gained popularity, autopatch use was inversely proportional, and nowadays one autopatch call a day is above average. I myself have not used an autopatch for several years. Until today.

Today is my younger daughter's birthday. So one of her requests was to have a sleepover with her friends. And my other daughter's friends. And their sisters. 9 kids (including my two) camped out in the living room overnight last night. All girls. Then there's my wife, and our two dogs and a cat, all girls. I was drowning in an Ocean of estrogen.

This morning I get (rudely) awakened to the sounds of kids hollering about how hungry they were (similar to birds when the mom brings a worm to the nest) and my wife dispatched me on a mission to get doughnuts from the nearby Krispy Kreme. The task was simple: One dozen plain glazed and one dozen with rainbow sprinkles. I arrive at the doughnut shop and discover the rainbow sprinkles have been substituted with brown and orange Halloween Sprinkles since it's October. To make sure I don't scar my daughter for life I decide to call my wife to ensure I can get these sprinkles. Alas, I discover I have left my cell phone back at home, because I was still in a stupor heading out the door and forgot to take it with me.

So I go back to the Trailblazer and get on my ham radio, trying to remember how to use the autopatch. Back "in the day" one repeater had the simple "* up, # down" method, where you keyed the mic, announced your call, punched in the * key followed by the 7-digit number, then listened for the repeater to acknowledge the connection and read back the phone number. Another repeater (Tim Berry's WB4GBI on 147.075) was slightly different. You had to key the mic and push *, listen for the dial tone, then key up again and punch in the phone number. An extra step, but nothing like the one used by the local radio club. I can't even remember the sequence, but it was like a 3-digit code to get the patch up, then the 7 digits.

It had been so long since I needed the autopatch, things changed a bit. One repeater's autopatch I couldn't access, so it may be offline (the repeater trustee sold the machine when the club running the repeater dissolved) and the other machine (147.075) changed its format to *up, # down without the need for listening for the dialtone.

Attempt #1 succeeded, but no one answered the phone and I left a message begging for someone, anyone to pick up. Strange, since there's 9 kids and my wife, someone SHOULD have heard it. I call again, and again, I get the answering machine. Since the machine is working, I know my house hasn't burned to the ground, so I try my wife's cell phone. For some reason, it didn't want to connect all 7 digits on that attempt. I try again and this time it connects, but I get her voicemail.

I then decide to make the executive decision to get the doughnuts with sprinkles. In the end, I made the right choice. My wife claims she was not near the phone and it was in the bedroom out of earshot (apparently the 100 decibel level of kids drowns out a phone/answering machine) and the cell phone was on vibrate and she didn't have it on her.

It never ceases to amaze me how the best technology built into a cell phone is useless when you don't take it with you. But it's nice to know that the autopatch is still there "when all else fails".